Post by 3REBLE on Jul 19, 2015 14:50:01 GMT -5
In the mean time while I'm still quarantined from BC because I'm hot.
Territories of the World
Barbarism is needed every four or five hundred years to bring the world back to life. Otherwise it would die of civilization. ~ Edmond and Jules de Goncourt
From the beginning of time, humanity has always been organized. Rather it be by family, or by tribe. But ever since, humanity has evolved and become more advanced with how they run their tribes. Expanding, governing, and defending them from enemies. Conquering land, seizing people for labor, and religious wars.
And of course, every civilization was lead by a body. Whether it be single-handedly, or by a group. You are a leader of a civilization. Will you lead it to world domination or be the most advanced civilization ever known?
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On an alternate version of the Earth with different continents and an alternate history of what survived and what didn't, you must create the most successful civilization out of the whole world. Then, go on to the next one. And you would continue into you've conquered the entire galaxy.
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Civilization Sheet:
Name:
Dominant Race(s):
History:
Capital Name:
Leader Name:
Currency Name:
Special Unit:
Alternate Civilization Sheet: (For nomadic or pirate civilizations.)
Name:
Dominant Race(s):
History:
Leader Name:
Currency Name:
Special Unit:
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Special Units:
Special Units are your one and only. They can be super advanced or contain a certain trait that will be able to help you on later in the game. You can also make more special units by doing certain missions, getting achievements, conquering, or buying them. You can also find Special Units in other kingdoms or be given to you randomly. You can also take other civilization's special units and add them to your own arsenal.
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Races:
Races are organisms that differ from other species. Rather it be by skin color, height, weight, whatever. I have set up eight pre-set races for your civilization. Although, you are fully able to customize and create your own species entirely.
Race 1: Humans - Humans are primate descendents that have evolved to be able to use agriculture to stay in one place, straying from their nomadic roots. They are very endurable with their bodies easily able to adapt to their situation, albeit it takes a long period of time.
Race 2: Elves - Elves are slender, humanoid figures with typically pointed ears. Although the Elves claim this to be racist due to the majority of their population having long, rounded ears. The male Elf adolescent usually his about two feet (60.96cm) taller than an adolescent Human male. The women from either race are equivalent in height but range widely in weight.
Race 3: Orcs - Orcs, or their formal title, Oshniks, are peaceful blacksmiths that reside in the mountains, usually due to an abundance of resources from the pushed up Earth. They have a reddish-tan skin color and are very hairy to protect themselves from the icy coldness that they endure each day. Although, they train in harsh enviornments to ready themselves for war if needed to.
Race 4: Brassmen - Forged from purely what their name states, brass, the Brassmen of the Eternal Forge order make up 3.72% of the Earth's native population. Although, the Brassmen have been placed in an eternal slumber for thousands of years until recently, a Forgemaster awoke them after going on a perilious journey to recover the bewjeled Goldsmith's Hammer. It's said to enchant each and every piece of metal it touches. Although the Brassmen are not sentient, they are quite intelligent.They're resistant to most things aside from fire, smashing, corrosion.
Race 5: Undead - The undead are those who have been resurrected by a necromancer to establish a community dictatorship in which the necromancer dictates every job that the undead does. Although in an abundance with the dead, a necromancer can only revive a certain amount of troops until his power is depleted. If he attempts to resurrect more than his limit, he will instantaneously disintegrate along with all of his resurrected servants prior to his disinegration.
Race 6: Dryads - Rich with nature magic, the dryads are known to use odd and complex spells to avoid using artificial materials such as steel or brass. Instead, they will use impure iron to create irregular-shaped spearheads or blades for their weapons. Although this does put them at a disadvantage, they're skilled with a magic that relates to an abundance of the world. Nature.
Race 7: Xeoh - The Xeoh are horned creatures with four arms and six eyes. Their feet are like a chimpanzee's and their hands like a human's.These wierdly shaped natives belong usually in the jungle and rarely can you find them in the desert.
Race 8: Inclined - The Inclined are humans that have been modified by replacing organs with machinery to keep them going at full capacity. This project started long ago before the Kappa Event.
Territories of the World
Barbarism is needed every four or five hundred years to bring the world back to life. Otherwise it would die of civilization. ~ Edmond and Jules de Goncourt
From the beginning of time, humanity has always been organized. Rather it be by family, or by tribe. But ever since, humanity has evolved and become more advanced with how they run their tribes. Expanding, governing, and defending them from enemies. Conquering land, seizing people for labor, and religious wars.
And of course, every civilization was lead by a body. Whether it be single-handedly, or by a group. You are a leader of a civilization. Will you lead it to world domination or be the most advanced civilization ever known?
--------------------------------------------------------------------------------------------------------------------------------------
On an alternate version of the Earth with different continents and an alternate history of what survived and what didn't, you must create the most successful civilization out of the whole world. Then, go on to the next one. And you would continue into you've conquered the entire galaxy.
--------------------------------------------------------------------------------------------------------------------------------------
Civilization Sheet:
Name:
Dominant Race(s):
History:
Capital Name:
Leader Name:
Currency Name:
Special Unit:
Alternate Civilization Sheet: (For nomadic or pirate civilizations.)
Name:
Dominant Race(s):
History:
Leader Name:
Currency Name:
Special Unit:
--------------------------------------------------------------------------------------------------------------------------------------
Special Units:
Special Units are your one and only. They can be super advanced or contain a certain trait that will be able to help you on later in the game. You can also make more special units by doing certain missions, getting achievements, conquering, or buying them. You can also find Special Units in other kingdoms or be given to you randomly. You can also take other civilization's special units and add them to your own arsenal.
--------------------------------------------------------------------------------------------------------------------------------------
Races:
Races are organisms that differ from other species. Rather it be by skin color, height, weight, whatever. I have set up eight pre-set races for your civilization. Although, you are fully able to customize and create your own species entirely.
Race 1: Humans - Humans are primate descendents that have evolved to be able to use agriculture to stay in one place, straying from their nomadic roots. They are very endurable with their bodies easily able to adapt to their situation, albeit it takes a long period of time.
Race 2: Elves - Elves are slender, humanoid figures with typically pointed ears. Although the Elves claim this to be racist due to the majority of their population having long, rounded ears. The male Elf adolescent usually his about two feet (60.96cm) taller than an adolescent Human male. The women from either race are equivalent in height but range widely in weight.
Race 3: Orcs - Orcs, or their formal title, Oshniks, are peaceful blacksmiths that reside in the mountains, usually due to an abundance of resources from the pushed up Earth. They have a reddish-tan skin color and are very hairy to protect themselves from the icy coldness that they endure each day. Although, they train in harsh enviornments to ready themselves for war if needed to.
Race 4: Brassmen - Forged from purely what their name states, brass, the Brassmen of the Eternal Forge order make up 3.72% of the Earth's native population. Although, the Brassmen have been placed in an eternal slumber for thousands of years until recently, a Forgemaster awoke them after going on a perilious journey to recover the bewjeled Goldsmith's Hammer. It's said to enchant each and every piece of metal it touches. Although the Brassmen are not sentient, they are quite intelligent.They're resistant to most things aside from fire, smashing, corrosion.
Race 5: Undead - The undead are those who have been resurrected by a necromancer to establish a community dictatorship in which the necromancer dictates every job that the undead does. Although in an abundance with the dead, a necromancer can only revive a certain amount of troops until his power is depleted. If he attempts to resurrect more than his limit, he will instantaneously disintegrate along with all of his resurrected servants prior to his disinegration.
Race 6: Dryads - Rich with nature magic, the dryads are known to use odd and complex spells to avoid using artificial materials such as steel or brass. Instead, they will use impure iron to create irregular-shaped spearheads or blades for their weapons. Although this does put them at a disadvantage, they're skilled with a magic that relates to an abundance of the world. Nature.
Race 7: Xeoh - The Xeoh are horned creatures with four arms and six eyes. Their feet are like a chimpanzee's and their hands like a human's.These wierdly shaped natives belong usually in the jungle and rarely can you find them in the desert.
Race 8: Inclined - The Inclined are humans that have been modified by replacing organs with machinery to keep them going at full capacity. This project started long ago before the Kappa Event.